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 kilshiku

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Yensung Aburame <3
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PostSubject: kilshiku   Thu Apr 30, 2015 4:00 pm

Name: kilshiku
Race: Insect evolution(subspecies)

Appearance:
The evolution of the kilkikaichu and These are very small insects approximately 0.1 to 0.5 inches long and wide and live within the aburame host as a very passive insect. Within the body they scurry around and do almost nothing at all. While they still exit the pores they require very little effort to see with their long legs and a long mouth. These insects are very passive that is until they are ordered to attack an enemy by the host By verbal command.   These are called by yensung his blades of fury and a fearsome foe to those who encountered them and lived. For their real strength lays in numbers and the terrifying chakra ability they possess.

Yen nicknames the kilshiku “the plague of the battle field.” While they do not cause a typical chakra drain like his other insects they work in a mysterious way that while inside the host of their body they reproduce normally as they feed and know the chakra of their host. However the oxygen in the air and the chakra of another person hyper charges their reproduction tendencies creating unorthodox numbers of these insects fueling the power behind their deadly bite attack which leads to devastating effects that while they don’t devour chakra the chakra of the bitten. The unlucky being victim to be bitten by these insects begins to bleed from their very body. As they are persistent insects with their reproduction and are like gnats that swarm about the enemy in a furry biting as their enemies rapidly can panic from  the overwhelming numbers. However they are easily killed and pose no real threat if not ignored. At maximum in yens body these bug are a number of half the chakra stat due to how destructive they can be even to him eventually. Even the toughest of foes can become overcome by the insects if they can take enough damage the risks and dangers of these insects can become lethal.  (At maximum chakra stat 100 the insects allowed in the body are 50 ) The requirement to host these insects is a health stat 50 and over due to the danger they possess to the user.

However these insects unlike the other insects require training to grow in strength and power enabling the controller to work the insects to their sense of battle prepared. In this case the insects must have a base stat of 5 in two stats to be considered battle ready.

Unique Abilities:

Name:Chaotic mass reproduction
Appearance: small white egg sacks on the skin of the foe or on the webs.

Stats behind it: N/A
Action cost: none
What it does: the reproduction of the kilshiku is unique for they can reproduce both inside and outside of the hosts body while inside the host’s body their reproduction is a lot slower since the oxygen intake of the host is normal and they reproduce based on the body condition of the host. While inside the body of the aburame host. these insects reproduce at a rate of +2 insects inside the hosts body per post since these insects reproduce at a rapid pace to compensate their very short lives.  

However when outside the body the female and male insects reproduce at an astounding rate the rate if not contained. The rules of this comes in application of the following.

The maximum number of kilshiku yen or any aburame can send out of thier body to start this reproduction is 2. (only 2 of  of these insects can be sent out at once until they are killed, they must be a male and a female kilshiku)
• Each female lays 4 eggs
• Eggs hatch in 2 posts each time they are bread outside.
• Each set of 4 eggs Produce 2 male and 2 female insects.
• The insects must breed near or on top of a bitten area or to start the female must bite the opponent. The bite starts chakra bleeding.
• each male and female insect can mate only twice after second mating the insects die.
• Process can be stopped easily by smashing the insects before they breed as it takes a full post to breed 4 eggs.
• The eggs have a health stat of 1 easily making them to be simple to crush with a finger


Name:Chakra bleeding
Appearance:N/A

Stats behind it: N/A
Action cost: 5 actions when the kilshiku come out of the hosts body
What it does: The perhaps most frightening ability of these short lived insects next to their chaotic ability to reproduce outside the body is their chakra bleeding ability. The kilshiku while the processor of them had a chakra destruction serum the kilshiku when they bite their victim cause not blood loss but their very chakra to bleed out of their body through their pores. This however is caused by the kilshiku having a unique serum that loosen the restrictive and powerful chakra network barrier by piercing it with their small mouths enabling them  to bleed out their opponents very chakra reserves in a rapid succession thus when this unique abilility enables the insects to feed off their targets chakra and reproduce rapidly.
The kilshiku when they bite poke an opening that taps into the chakra system due to their long mouths to pierce the skin and bite into the many chakra lines that travel along the body. The amount of actions lost per post depends on the amount of bites the victim receives as the bites increase the Action loss increases. If looked at by dojutsu  a person would see the chakra of a person leaking from the various bite areas in small bits. And at large amount of bites a blue color would be leaking from the person noticeable to the naked eye.  One bug bite cannot cause a person to feel the effect but when the bites start increasing the person would start feeling the effects.

Depending on the base health stat (no bonuses) of a person depends on how many bites it takes before chakra loss occurs.



  • Health stats below 30= every 60 kilshiku bites the opponent loses 1 Actions per post (stacks)
  • Health stats 31-50= every 120 kilshiku bites the opponent loses 1 action per post (stacks)
  • Health stats 51-75= Every 180 kilshiku bites the target loses 1 action per post (stacks)
  • Health stats 76-99 = every 240  kilshiku bites opponent loses 1 action per post (stacks)
  • Health Stat 100+ = every 300 kilshiku bites opponent loses 1 action point per post. (stacks)
  • any medical jutsu that reconstructs wounds (E ranked or higher) can prevent this from occurring requiring a full post for treatment to affected areas to stop the chakra bleeding. And thus resets the effect.
  • Bites must be done on bare skin. So armor reduces the effectiveness of the bites until the insects can crawl underneath the armor.



Name:Chakra scent
Appearance:

Stats behind it: +5 speed
Action cost: 10 per post
What it does: the Kilshiku can recognize the difference between their host and an enemy by the scent of chakra. Especially since the ability to bleed chakra makes the trail to an opponent more noticeable this enables the insects to track someone afflicted by the chakra bleeding for 1 mile before they lose the trail. However for this to be used the host must have one insect under their control outside their body.


Name:Chakra starvation
Appearance:

Stats behind it:
Action cost:N/A
What it does: when there isn’t a source of chakra within the smell range of the kilshiku outside of the body the kilshiku begin to swarm around in search for another source to feed on even try to feed off the chakra of the host if not in range of another source to feed on after 2 posts and chase after the host being very hard to be reasoned with. The chakra starvation will cause these insects to die out on the 5th post but makes this the most risky bug type yen has discovered yet. Since the potential to cause harm to yen becomes greater the more insects that are outside of his control.



Unique Abilities:

Name:Hive Mind: kilshiku
Appearance:

Stats behind it:
Action cost: insects 15 per 100 kilshiku outside body. 60 per 100 when insects are in chakra starvation (max controlled 1,000) Range 5 meters
What it does: In a similarity to the hive mind ability of the kilkikaichu this enables yen to control his insects and communicate with them telepathically and give orders. With the simplicity of his insects yen could control a large number of these insects and communicate with them at a large scale enabling yen to preform insect jutsu with kilshiku with ease. However the range can be no further then 5 meters away and when chakra starvation is active on the outside insects  Yen has to use 4 times the normal Action Cost to communicate and reason with his kilshiku. This ability can be optionally used by yen, however it is his only defense when the kilshiku come after Yen.

Natural abilities
Flight: these insects can fly at a speed equal to their strength and speed divided by 4
Climbing: Insects could climb areas by the rate of their strength+ speed divided  by 4
Biting: the insects bite damage is equal to the insects strength divided by 2

Frailty: These insects are frail and weak causing them to die in one hit enabling them to have no higher than a health stat of 1

Training: The kilshiku Require training to improve and can have at maximum 180 stats trained

Subspecies/dominate species rules
More rules on the subspecies and dominate species rules in lord of the insects As the Subspecies of the kilkikaichu the maximum number of kilshiku allowed inside of body is equal to 10% of the maximum amount of kilkikaichu inside of body. At a minimum of 2 are allowed inside of body a maximum 16. When battle ready. insects are battle ready when two stats reach 5 and thereafter Yen can change between sub and dominate speicies at a 3,000 WC. adding +1000 words to requirement with the subquent changes with dominate and subspecies.

kilshiku Stats
Strength:1
Speed:1
Stanima:1
Health:1
Chakra:0



To Unlock WC:3,000
bonus requirements: must have 30+ chakra stat and 50+ health to control and Lord of the insects


who said it was easy?



yensung aburame


insect stats:
 


yens stats:
 


Last edited by yensung Aburame on Fri May 01, 2015 4:38 am; edited 10 times in total
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Tomoko Satsuma
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PostSubject: Re: kilshiku   Thu Apr 30, 2015 8:03 pm

45 minutes=/= 8 posts, I'd suggest taking out mention of the bugs living a specific amount of time and focus on posts.

The breeding rate is insane. I realize you have to have the female on the opponent, but if you released 49 females and one male you are planting 490 eggs, if each female needs their own male then 250. Going with the latter, next round of breeding has a total of 300 bugs, so 1,500 eggs (150 females producing 10 eggs each). Third round of breeding you break 10,000 bugs (900 females producing 9,000 eggs). And even this number is under the assumption that you wait until the current batch of eggs hatch before breeding again (I'm assuming that you lay them, next post they are still eggs, then the one after that they hatch). I think the original 50 might actually die by the time you get to the third gen of bugs, but by this point that 50 hardly matters, and as each generation of bug dies it will be replaced by a skyrocketing population of bugs.

Basically, I think you should come up with some other breeding system as the current one could easily get out of hand.

Chakra bleeding seems okay, but I may have to revisit the numbers depending on how you remake the breeding system.

Chakra scent seems fine

Chakra Starvation seems fine as well, seeing as it

Range of control for telepathy (if its like the number bugs then state that), and what do you mean about the 4 x chakra thing?

The sub/dom species part confuses me just because appearance mentions 50 of these bugs max. If you do the 3k wc are you able to reach these numbers then and make this race the dominant one?


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Yensung Aburame <3
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PostSubject: Re: kilshiku   Thu Apr 30, 2015 9:48 pm

edited.

Breeding
I think i did a nice clarification and slight rework on how the insects breeding process works.

reduced the egg produced from 10 to 4 per female

Added a lower reproduction rate and limit them to reproduce 2 times each insect. Resulting them dying after second reproduction post.  Reducing the overwhelming numbers

Added a requirement that chakra bleeding must occur before breeding process can begin
Added a Starting method of there being only two kilshiku to start with for the reproduction process.

Chakra bleeding.
reworked numbers to confiscate the insect loss and emphisie on chakra loss. More realistic numbers of bug bites.

Hive mind
Added a range of 5 meters for communication

raised the Action cost per post by 5 from 10 to 15 per 100 insects under the aburames control
changed the chakra starvation cost for the hive mind interaction to  65 Actions per 100 insects per post.

Dominate/ subspecies
Added link to where the dominate and subspecies insects allpy via skill.
made adjustment to the stat requirement to battle ready insects by making it two stats that must reach past 5 before being battle ready

bonus requirements
added the bonus requirement of the skill lord of the insects to use these insects.


who said it was easy?



yensung aburame


insect stats:
 


yens stats:
 
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Yensung Aburame <3
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Element(s) : Water, earth wind
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Bloodline : Aburame
Ryo : 2550
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PostSubject: Re: kilshiku   Fri May 01, 2015 9:40 pm

in general there is a maximum number of 500 insects allowed in the body of an aburame but while there are evolutions of the species that perhaps can lower the bug population to go under the cap due to size or ability this number always remains the same. 500 max.

the subspecies is always a variation or offspring of either the base kikaichu insaect or whatever insect evolution that lives within the aburame clan member. However It can coexist with the parent verson of it till yen or another with lord of the insects chooses to make it dominate or get rid of it completely. consider it like politics in a paritcular way there can be more then one party but in this case there is the dominate species which takes up most of the population. and subspecies aka minority which lives as a background insect.

however while a subspecies can use its abilities and strengths its maximum poplulation has to be no more then 10% of the current population of the dominate species.

kilkikaichu has a maximum population of kilkaichu the main insect yen uses is 250 and 10% of that is 25 at maximum for a subspecies that can exist in the body. however you are right it is a 3,000 WC requirement to change a subspecies into a dominate species in which case the insects do not reproduce till the numbers are correct this time being approximentally 1 topic in length before insect use is enabled again as in there is a new insect as the dominate species.


who said it was easy?



yensung aburame


insect stats:
 


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Tomoko Satsuma
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PostSubject: Re: kilshiku   Sat May 02, 2015 8:11 pm

Hm, I suppose it's okay as is. Approved, however if I missed something somebody should feel free to point it out.


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