Naruto RPG
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Naruto, Naruto Shippuden
© Masashi Kishimoto

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Kurayami Shinkou
Kurayami Shinkou
Genin
Genin
Ryo : 20100
100%

The Archer's Calling Empty The Archer's Calling

Wed May 12, 2021 11:28 pm
Name: The Archer's calling
Element: -
Rank: B/A
Specialty: Weaponry
Particular Jutsu Type: Maneuver
Backstory: -

Appearance: User has extensive knowledge of the process of aiming and drawing, and they show this by being able to raise their ranged weapon with incredible speed and fires with an automatic speed.

Handseals: -
Duration: 1 Post
Cooldown:  3 posts
Range: -
Power: -
Speed: -
Health: -
Stat Boosts:
+30 Impact force
+50 Impact force

What it does:
Through tremendous study and training, the user draws their ranged weapon to a position of being ready to fire nearly instantaneously. The release of the projectile is done in the same motion. If no ammo is currently loaded into the weapon, this is done in the same activity without wasting time using a separate action.

The user may also draw multiple projectiles from their container and hold them simultaneously with the weapon. If the user chooses to do this, then they will be able to fire off numerous shots in quick succession with the same stat boosts given by this maneuver. This ammo capacity is at 3 for B rank and 5 for A rank.

Character Specific: -
Wordcount to learn: 1500 / 2500
Action Cost: 20 / 30
Mastery: -
Bonus Requirements:
Canon, Custom, Bloodline, or Village Exclusive: Site Canon


Last edited by Kurayami Shinkou on Sun May 16, 2021 7:06 pm; edited 3 times in total
Takeda Takeshi
Takeda Takeshi
Genin
Genin
Ryo : 4000
100%

The Archer's Calling Empty Re: The Archer's Calling

Thu May 13, 2021 11:10 pm
Hello Taichi! I'll be trial modding for you once again!

So I do have some notes for you. Firstly, the technique that's required is EXTREMELY outdated (Created and approved in 2016), at least the one you've hyperlinked in your app. That will need to be revamped before it can be used as a baseline for this technique.

Secondly, there are some problems with the modifiers. Unfortunately according to site rules (See the bottom of the page), maneuvers are capped at their base numbers, so that will need to be decreased to a +30 and +50 boost for B and A rank respectively.

Thirdly, we're going to need a hard number for how many munitions can be stored in a weapon at a time. I'm open to proposed ranges, but my recommendation would be 3 or 5 depending on rank.

I'm unsure if the instant ammo loading is needed in a tech, but I won't touch on that for right now.

If you have any comments, questions, or concerns, feel free to reach me on discord!
Kurayami Shinkou
Kurayami Shinkou
Genin
Genin
Ryo : 20100
100%

The Archer's Calling Empty Re: The Archer's Calling

Sat May 15, 2021 9:07 am
Hello! Can't wait to work with you again.

I edited the stat boosts

I added the cap on extra shots

I removed the Kyudo Quickdraw bonus req as this tech can just be it's own thing.
Takeda Takeshi
Takeda Takeshi
Genin
Genin
Ryo : 4000
100%

The Archer's Calling Empty Re: The Archer's Calling

Sun May 16, 2021 5:41 pm
Looks good! Trial Approved
Ayato Hyuuga
Ayato Hyuuga
Hogokage
Hogokage
Ryo : 63283
100%

The Archer's Calling Empty Re: The Archer's Calling

Sun May 16, 2021 7:08 pm
approved
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The Archer's Calling Empty Re: The Archer's Calling

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