Naruto RPG
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Naruto, Naruto Shippuden
© Masashi Kishimoto

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Mizuki Ohta
Mizuki Ohta
Kazekage
Kazekage
Fame : 109
Ryo : 205150
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Site Update and Suggestion Log Empty Re: Site Update and Suggestion Log

Sun Jun 06, 2021 9:55 pm
Updates incoming to the site in the next month:


Rules Directory - A consolidated and easy to use directory to work your way from character creation on.
Bijuu Rework - Reimplementation of Bijuu onto the site with completely revamped Jutsu
Taijutsu Rework - A patch to help balance the Tai and clarify frequently asked questions.
Weaponry adjustment - A patch that coincides with the Tai Rework.
Damage Reduction Clarification - A clarification of how Damage reduction works and what it applies to, coincides with the Tai rework.
Strength Stat Definition Update - A reclassification of what the stat at certain levels can achieve.
Augment Creation - An addition to allow users to create their own augment materials as well as the option to purchase augment material.
Mission Directory - A consolidated and updated way to find and engage in missions on the site.
Familiar Guidelines Update - A clarification of what a familiar is and what they are able to do.

Noboru Kaito likes this post

Mizuki Ohta
Mizuki Ohta
Kazekage
Kazekage
Fame : 109
Ryo : 205150
100%

Site Update and Suggestion Log Empty Site Update and Suggestion Log

Sun Mar 21, 2021 6:10 am
Site Update and Suggestion Log
System Updates:

  • Strength Stat clarification and update

    • [suggestion] instead of Tai Maneuvers providing DR, you had natural base DR that was equal to half of your strength and maneuvers would at best make your strength higher and provide additional DR
    • [Suggestion] per point in Strength, your character gets 3HP, capped at 100, for the currently available 300HP equivalency at max stats. Strength is pretty much a dump stat for most builds outside Tai and Weaponry, and considering the recent nerf to Tai and possible nerf to Weaponry (both of which I understand staff is working on, namely balancing Tai), equating Strength to HP would bring much needed value to the stat as well as make Tai mains formidable again. This would also cover the fact Strength lacks a correlated sub stat, per say, putting the new stats/sub stats 





  • Taijutsu Update


    • Hyuuga


      • [Suggestion] either remove DR from gentle fist techs, make a STR requirement to use gentle fist techs equal to normal scaling requirements for tai, and/or provide a big buff to strength based tai
      • [Suggestion] if Hyuugas have the ability to have chakra primary and speed secondary for scaling, I propose that other clans and or skills that are very hard to attain (via Village Exclusive or strict requirements) should have the ability to have a similar effect but cannot choose Vigor as their scaling stat - these clans/skills cannot in anyway infringe on what Gentle Fist does. They would also need to have additional AP and guidelines to use these altered forms of Taijutsu.
      • Unique stat weighting needs balanced





  • Armor Update

    • [suggestion] armor needs some kind of speed debuff to the person wearing it. As it is right now, you can wear a full suite of metal armor and have no drawbacks 


  • Weaponry Update
  • Crafting System



Site Infrastructure Update:

  • Updating all Rules and coding to comply with V7 guidelines


    • Jutsu Rules

      • Go through and clarify guidelines with specifics.
      • [Suggestion] a concrete place in jutsu guidelines, (just like in puppetry) that limits how many effects a jutsu/skill can have, whether they are closely related or not.




  • V6 Clean Out
  • Update Familiar Creation Guidelines Page with new rules
  • Update the Business Section on site


Member Suggestions:

  • Thrown Weapons- restructure to make sense.
  • Familiars

    • maybe requiring the familiar and owner share at least one spec
    •  If the master or familiar are already at max stats, why not allow them to forgo the AP they would gain in order to allow the other to gain their share of stats?


  • Stat Caps for NPCs should include the bloodline bonuses


    • 150 stats for Clanless, or 125 + 25 bonus, or 100 + 50 Pureblood bonus for clanned characters. Without this, there is no advantage for early game Clanless utilization, as the obvious advantage lies in utilizing pureblood Clanned characters to circumvent the cap with bloodline bonuses. Same situation should be applied at character creation, with 100 points cap, meaning clanned characters start with less points in theory, but start in fact with as many points as clanless characters.
    • [Counter] allow Clanless 25 extra stats to start, since most people don't go pureblood IC-ly anyways, however I personally disagree with the NPC part, most people decide to max out before fighting a NPC of any level anyways, so I don't see the reason for any NPC alterations, other than an even easier fight


  • Some sort of OOC benefit for others learning you tech/skill like a small amount of WC or Ryo, and if you hit certain milestones maybe like a free travel ticket or something spicy like that [Add to Milestone list]
  • Reintroduce the Bingo Book
  • A trade/Sell channel 

Travin Rentei, Enishi Kurosawa, Noboru Kaito and Gonk like this post

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