Naruto RPG
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Naruto, Naruto Shippuden
© Masashi Kishimoto

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Takeda Takeshi
Takeda Takeshi
Genin
Genin
Ryo : 4000
100%

Summoning: Running Stag Empty Summoning: Running Stag

Mon Mar 01, 2021 1:33 am
Name: Summoning: Running Stag
Element: N/A
Rank: B
Specialty: Space-Time


Appearance: After performing the necessary hand-signs, the user extends forth one or two of their hands in front of themselves. A summoning seal will then emerge outwards in the air, 5 inches away from the user's outstretched hand and facing the direction that their palm is pointing. An antlered stag will then run out from the seal in an attempt to gore the user's opponent.
Handseals: Ram -> Boar -> Dog -> Horse -> Snake -> Extend Hand
Duration: Up to 3 Posts or range is reached
Cooldown: Posts used +1
Range: 30 Meters
Power: 40
Speed: 40
Health: 40
Stat Boosts: N/A
What it does: The user temporarily summons an allied stag to the battlefield in an attempt to gore their opponent with its antlers.

This stag is average size for its species, though for the purposes of this jutsu its antlers will always be approximately 1 meter in length, and 1 meter in width off from the top of its head. On-site, this means that a 2 meter in diameter space up to 1 meter atop the stag's head is capable of dealing damage. Furthermore, this stag possesses health equal to jutsu health, speed equal to jutsu speed, and strength equal to jutsu power. Its antlers specifically possess a sharpness equal to jutsu power. If it rams into an opponent, it deals damage equivalent to jutsu power.

This stag will remain on the battlefield until it either reaches its maximum distance, its health reaches 0 (or lower), the duration of this technique runs out, or the user dismisses it early. This stag does NOT have to run in a straight line, and can change directions to better strike the opponent or avoid danger. It cannot turn on a dime, and will typically have to pay 5 meters of movement for each 90 degree turn it attempts to make. Smaller turns that would make sense for a charging animal to make would not require extra movement. When this technique ends, the stag disappears in a puff of smoke.

While a user can choose to let this stag take the aesthetic appearance of their summons, it does not count towards the user's maximum summon points, nor does it actually summon said summon to the battlefield for combat use. This stag appears, fulfills the purpose of the jutsu, and then leaves. It cannot perform any other jutsu or actions outside of those listed above.


Character Specific: N/A
Wordcount to learn: 1500
Action Cost: 30 Activation, 15 Upkeep
Mastery: Yes (One mastery to summon an additional deer with this technique, One mastery for half hand signs, Two masteries for no hand signs)
Bonus Requirements: User has some form of Deer Summoning Contract (Variants are acceptable so long as it is some form of Deer)
Canon, Custom, Bloodline, or Village Exclusive: Site-Canon


Last edited by Ishii Kamigawa on Wed Mar 03, 2021 9:47 pm; edited 1 time in total
Satoru Jugo
Satoru Jugo
Chunin
Chunin
Ryo : 0
100%

Summoning: Running Stag Empty Re: Summoning: Running Stag

Wed Mar 03, 2021 2:51 pm
" 2 meters across " - Means nothing to me, please specify in width and height.

"Cooldown: 3 Posts" - Post used + 1

"If an opponent is rammed by this stag, they will be suspended on its antlers until such a point that they can free themselves. " - Lets not dictate what happens or does not happen to an opposing character please. Keep that a part of your in-character description when utilising the technique.

"any point within range of its horns will be considered capable of damaging the opponent" - So 2 meter radius is a guaranteed hit?

"Range: 50 Meters" - Lower the distance this too much for a B rank.

"This stag will remain on the battlefield until it either reaches its maximum distance, its health reaches 0 (or lower), or the user dismisses it early. This stag does NOT have to run in a straight line" - If this is the case what's stopping you from having the stag summoned indefinitely? Either re-think how it disappears or we need to add a duration into the tech.

"Action Cost: 30" - Needs an upkeep while summoned.
Takeda Takeshi
Takeda Takeshi
Genin
Genin
Ryo : 4000
100%

Summoning: Running Stag Empty Re: Summoning: Running Stag

Wed Mar 03, 2021 9:28 pm
#1: Noted and added

#2: Got it

#3: Okay

#4: I might've phrased that weirdly... Let me try to put it in a different way

#5: Hmm. What would be a good range for you in that case? 30 Meters?

#6: Okay. If we're already putting a cooldown in that's posts used +1, it might be better to give it a duration.

#7: Added an upkeep cost

#8: Just so you're not caught off guard, I also realized that I forgot to fully fill out the mastery slot section. I added in some more masteries, but can remove them upon request
Satoru Jugo
Satoru Jugo
Chunin
Chunin
Ryo : 0
100%

Summoning: Running Stag Empty Re: Summoning: Running Stag

Thu Mar 04, 2021 2:20 am
Looks good. Trial Approved.
Zaine
Zaine
Jounin
Jounin
Ryo : 26900
100%

Summoning: Running Stag Empty Re: Summoning: Running Stag

Sun Mar 07, 2021 3:50 pm
Looks good Approved
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Summoning: Running Stag Empty Re: Summoning: Running Stag

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