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 Basic extendable weapon combat art:

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Tatsuma (xuba) Uneo
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PostSubject: Basic extendable weapon combat art:    Fri Dec 01, 2017 4:38 pm

Name: basic extendable weapon combat art
Element: N/A
Rank: E-A
Spec Type: weapon
Backstory: this technique was utilized by chain and other extendable weapon users as a way to disarm, subdue, and ultimately control an opponents movements from a distance. one can disarm By wrapping the extendable rope, chain, or wires around an enemy's weapon handle, or flat of the blade. The simple tug spelled disarmament of a weapon, or an item like a weapons pouch, or backpack. A common trick by thieves. it is very effective when used in  heated combat or when an opponent does not notice. it could also be used to tug an opponent around. hence if strong enough the opponent can be launched in a direction. obviously taking heavy damage upon impacting a surface. 

it subdues by if the weapon is wrapped around an opponents neck the pressure around the wind pipe will obviously begin choking the opponent despite durability one will eventually go unconscious and ultimately die if maintained on an unconscious opponent. But the drawback to the arms and respective pain of the user  for drawing out so much speed and strength. 


Appearance: extendable weapon wrapping around a weapon, item, or limb. the user could flick wrist and hence tug away the item/weapon from the opponents possession. while if limb is wrapped the user can tug the extended weapon and move the target to a location.
Handseals: none
Duration: 1 post
Cooldown: 1/2/3/4/5 post +1 per use in a post
Range: weapons length
Power: none
Speed: none
Health: none
Stat Boosts: see below
What it does:
 By sweeping, or thrusting the extendable weapon. The user gains the following. Each additional use of this technique in a single post after the first swing will grant the stat bonuses, as long as no offensive actions techniques/ attacks are done. While this is active since the buff only pertains to the arms. Meaning that the user can still move around like running or jumping, and perhaps dodging,  But cannot use other taijutsu techniques, or weaponry techniques simotaniously. The user only stops if the enemys strength stat is equal to the users. 

However, once used one must fully dedicate their focus to this. (this restriction Means no other techniques other then already active jutsu can be used The user can however cancel this early. Via instead of doing 3 strikes, only 2 or 1 strike. But at least 1 strike must defintley be done.)

Due to the usage of this technique. The following post the user will recive a temporary debuff of  speed and strength in the arm using  the weapon. This will be equal to half of the taijutsu booster at its respective rank.  Additional usages of this technique in a single post will apply the debuff to strength and speed additional times Per use of the technique. This is due to the physical strain on the users arms. Resulting on their weapon weilding arm to be in turn slowed down and reduced in strength.  But their strength/ speed stats cannot go any lower then 1.  The debuff length will be based on the rank of technique.


 This effect can be ignored as long as the users base health stat is equal to the booster's strength stat, and speed stats. Each subquent use of this in a post will require 5 additional more health to ignore the strain on the body. 

(Meaning: using an D ranked will result in -5 strength and speed for 1 post. While A ranked will result in -25 in both strength and speed. Per use.)

E ranked: +5 spee, +5 strength. Can only be used once per post. No debuff.
D ranked: +10.speed, +10 strength. can be used twice in a single post. 1 post length debuff.
C ranked: +20 speed, +20 strength. can be used 3 times in a single post. 2 post length debuff.
B ranked: +30 speed, +30 strength. can be used 4 times in a single post. 3 post length debuff.
A ranked: +50 speed, +50 strength. Can be used 5 times in a single post. 4 post length debuff.

The user can have the weapon wrap around an held weapon/item, an unheld item, or a limb of their opponent. Should it make contact then the following occurs.

If an item or weapon is being held/wielded. This becomes an clash of the user's strength stat vs the opponents strength stat. Depending on the difference between strength stats. The user is able to rip the weapon/item from the persons grasp. With a flick of the wrist, or by using actual effort by using their arm, and weight to disarm their opponent.

 If the strength stat is equal to  the user. The user must stop and ground themselves. Otherwise to resist this. The individual's strength stat must be higher then the users strength stat. ( if the user has weaponry as a spec. Opponents strength stat  must be +5 above the users. Due to more honed technique.)

If the user successfully disarms a person.  The weapon can then either be tossed away, brought back to the user , or swung towards an enemy at the new speed, but sharpness/ impact force will use the users strength respectfully. This is done at the the swing speed of the user. If brought back to the user.  The user can safely catch the weapon without risk of injury, or self harm in their off hand. Disarming a weapon will count as 1 use of this technique.

Items and weapons that are not held, or wielded. But are on the opponent, or on the ground/ eviornment.  Can be grabbed by the weapon or kocked  if on the ground towards the user or another induvidual.  For safe retreiveal, or knocked away freely as if there is not a resistance in strength at all. Items, and weapons knocked away this way can travel a distance equal to half the swing speed, at a speed equal to the total speed of the action after respectfully scaling. This counts as 1 use a peice.

note: items/weapons must be currently on the person (in the topic) for this to work. A person cannot disarm an item/weapon that is not in the topic. (sealed in scrolls, in another dimension, etc.)

For C ranked and  above. If wrapped around a limb like an arm, leg, neck (etc). The user can if their strength stat is higher then the target(s). Subquent uses of thevtechnique in one post will grant the opponent an stacking additional +5 to the strength check to break a limb free.  The user can launch the target in a specific direction at a speed equal to the users swing speed. The distance a person can be launched  in meters is the average of the users strength+speed - the opponents strength /2.   

If an opponent  hits a surface while being tugged, or launched. (IE: ground, wall, tree, etc) They take blunt force damage equal to the average of the users swing speed, and their strength stat. This counts as 2 uses each time you swing a person.

(due to being a weaponry attack this can be used along side active boosters. stats gained are scaled then halved. This does not work with puppetry chakra threads.since one needs to actually weild their weapon with a full hand, and not have them simply use the fingers. )

Character Specific: none.
Wordcount to learn: 500,1k, 2k, 3k,4k
Action Cost: 5,10, 20, 30, 50 ap per use.
Mastery: no
Bonus Requirements: must have chains/rope/or steel wires.
Canon or Custom: site canon


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Last edited by Tatsuma (xuba) Uneo on Sat Aug 25, 2018 6:34 am; edited 38 times in total
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Tatsuma (xuba) Uneo
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PostSubject: Re: Basic extendable weapon combat art:    Tue Jan 23, 2018 2:16 pm

bump


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PostSubject: Re: Basic extendable weapon combat art:    Sun May 27, 2018 3:09 pm

To be honest, I don't like that this, at B-rank, can buff the overall speed of the swing by 60 at minimum due to the way you've worded the jutsu. You're giving two +30 buffs to speed, which is a no in my book.


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PostSubject: Re: Basic extendable weapon combat art:    Sun May 27, 2018 4:54 pm

Yep and reduced


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PostSubject: Re: Basic extendable weapon combat art:    Fri Aug 24, 2018 5:24 am

Howdy.

Specify the running, jumping, dodging can't happen at full speed. I'd prefer half.

How can you wrap around an item that's on the ground. The ground is kinda in the way there.

Are you trying to tell me that in the A rank version, you can fling something around 8 separate times in a single post?



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PostSubject: Re: Basic extendable weapon combat art:    Fri Aug 24, 2018 6:35 am

1. Nah since this only pertains to arms. You are not running at this speed. Nonono bad. 

It is Safe for a person to go and run at full speed still as well as dodge,  let alone jumping. Infact it is encouraged. After all you are merely disarming. You must move when you disarm a person. Not be a tree and  be rooted.

2. Lets say that its due to being creative. Thus allowing it to be done. Like going through the loop of a kunai. Etc. You can even say you flip it up and catch it. Be creative grabbing distant objects.

3. Correct. You can go and have fun swinging around and swing a person hither. Enjoy swinging your newfound toy.... but the downsides to this. Because of course there are drawbacks.

1a. The risk of the stat reduction increases. Aka 5 more health stat required to resist strain per use. So A rank at 50 strength/speed. After 2nd usage ya gonna need 60 health or risk suffering -25 to strength and speed. 

1b. On first point multi uses as fun as they are. You are going to have to worry about subquently suffering -X strength and speed following post. If your health stat cannot match up to the requirements.  The debuff also  it stacks respectfully for each use too. And at A rank yeah its gonna last 3 posts.... get comfortable.


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PostSubject: Re: Basic extendable weapon combat art:    Fri Aug 24, 2018 7:21 pm

1. I was thinking that you would need to "dig in" as it were and stand your ground in order to get the force needed to pull. So eh. What about a tiered approach? 20 str below the check means the user has to stay rooted. 40 below half speed. 60 below the user can move freely. Gimme your thoughts here.

2. What kind of thin weapon are you throwing to catch the loop of a kunai. I was meaning more to how this applies to larger chains and such, like a flail or something of that nature. It seems like this jutsu is wrapping around the object being pulled, which is physically impossible to do if its chilling on the ground in my opinion. Feel free to request a second opinion if you disagree still.

3. I'd still prefer a cap for A rank at 5, B at 3, C at 2, D at 1. Not sure why an E rank version of this needs to be here tbh.


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Tatsuma (xuba) Uneo
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PostSubject: Re: Basic extendable weapon combat art:    Fri Aug 24, 2018 9:02 pm

E rank so its simple to learn. Plus its basic naturally. Anyone can lasso or tie a string around someone.


Teired resistances.... no. That will further complicate this then it is. Since its a strength vs strength check, and subquently losses to stats, and resistances occurs. It will be much better in its current status. Besides i'll be throwing up "counter measures" in due time. In most melee fighting there are numerous responses an induvidual can do to such things. So relax.

You do not nessarily have to wrap a weapon around. You can even as meantioned in the app. "Knock objects" in a certain direction. This being a disarment normally you have more flexibility then just grabbing an object. 

As for grounding yourself in the ground. Naturally you would in normal situations. But this is a technique. A specific motion or in this case a sequence of motions to have something occur. Like a blocking a punch. You do not need to ground yourself, and block. You can simply brush something to the side. It merely requires Just timing, and knowing specific "blocks" to respond  to certain attacks comming at certain angles.


Edit:

Reduced uses in a post.


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PostSubject: Re: Basic extendable weapon combat art:    Sat Aug 25, 2018 5:59 am

Don't tell me to relax. Denied.

🤔

Fair.

Make D twice and E once.



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Tatsuma (xuba) Uneo
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PostSubject: Re: Basic extendable weapon combat art:    Sat Aug 25, 2018 6:13 am

Slips another "benjamin franklin" into wallet.




Very well done and done

Edit. Made the tossing ppl around C rank and above.

Also made this not useable by "chara threads" for puppetry.


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