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 Basic extendable weapon combat art:

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Tatsuma (xuba) Uneo
Genin of Hoshi
Genin of Hoshi

Fame : 6
Home Village :
  • Star

Element(s) : Wind
Ryo : 4350

PostSubject: Basic extendable weapon combat art:    Fri Dec 01, 2017 4:38 pm

Name: basic extendable weapon combat art
Element: N/A
Rank: D/C/B
Spec Type: weapon
Backstory: this technique was utilized by chain and other extendable weapon users as a way to disarm, subdue, and ultimately control an opponents movements from a distance. one can disarm By wrapping the extendable rope, chain, or wires around an enemy's weapon handle, or flat of the blade. The simple tug spelled disarmament of a weapon, or an item like a weapons pouch, or backpack. A common trick by thieves. it is very effective when used in  heated combat or when an opponent does not notice. it could also be used to tug an opponent around. hence if strong enough the opponent can be launched in a direction. obviously taking heavy damage upon impacting a surface. 

it subdues by if the weapon is wrapped around an opponents neck the pressure around the wind pipe will obviously begin choking the opponent despite durability one will eventually go unconscious and ultimately die if maintained on an unconscious opponent.

Appearance: extendable weapon wrapping around a weapon, item, or limb. the user could flick wrist and hence tug away the item/weapon from the opponents possession. while if limb is wrapped the user can tug the extended weapon and move the target to a location.
Handseals: none
Duration: 1 post
Cooldown: 1 post +1 per use in a post
Range: weapons length
Power: none
Speed: none
Health: none
Stat Boosts: see below
What it does:
 By sweeping, or thrusting the extendable weapon. The user gains the following. each additional use of this technique in a single post after the first swing does not grant the stat bonus.

D ranked: +10.speed, +10 strength. can be used twice in a single post
C ranked: +20 speed, +20 strength. can be used 4 times in a single post
B ranked: +30 speed, +30 strength. can be used 6 times in a single post.

The user can have the weapon wrap around an held weapon/item, an unheld item, or a limb of their opponent

If an item or weapon is being held/wielded. It then becomes an clash of the user's strength stat vs the opponents strength stat. Depending on the difference between strength stats. The user is able to rip the weapon/item from the persons grasp with a flick of the wrist, or by using actual effort by using their arm, and weight to disarm their opponent. To resist this the individual's strength stat must be higher then the users. ( it must be +10 above the users, if they have weaponry spec.  Due to more honed technique.)

If the user successfully disarms a person.  The weapon can then either be tossed away, or brought back to the user at the the swing speed of the user. If brought back to the user  they can safely catch the weapon without risk of injury or self harm.

Items and weapons that are not held, or wielded. can be grabbed by the weapon, or knocked away freely as if there is not a resistance. Items, and weapons knocked away this way can travel a distance equal to half the swing speed, at a speed equal to the total speed of the action after respectfully scaling.

note: items/weapons must be currently on the person (in the topic) for this to work. A person cannot disarm an item/weapon that is not in the topic. (sealed in scrolls, in another dimension, etc.)

If wrapped around a limb like an arm, leg, neck (etc). The user can if their strength stat is higher then the target(s) launch a target in a specific direction at a speed equal to the users swing speed. The distance a person can be launched traveled  in meters is the average of the users strength+speed - the opponents strength /2. 

If an opponent  hits a surface while being tugged, or launched. They take blunt force damage equal to the average of the users swing speed and strength stat.

if the weapon is wrapped around the opponents neck. The user can apply blunt pressure equal to the average of the swing speed, and their strength to choke the enemy. Choked individuals have  1 post if their health is lower then the blunt force is applied. (2 posts if their health is higher then the average) to break free. To break free they must have strength higher then the average of the users strength+ swing speed. Otherwise they fall unconscious. if unconscious, and the user maintains the pressure on the opponents neck. The following 2 posts the target dies due to suffocation.

(due to being a weaponry attack this can be used along side active boosters. stats gained are scaled then halved.)

Character Specific: none.
Wordcount to learn: 1k, 2k, 3k
Action Cost: 10, 20, 30 ap per use
Mastery: no
Bonus Requirements: must have chains/rope/or steel wires. B ranked requires weaponry as a spec.
Canon or Custom: site canon


basic stats:

why you will not have nice things:

battle theme:

Last edited by Tatsuma (xuba) Uneo on Tue Jul 03, 2018 5:48 am; edited 22 times in total
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Tatsuma (xuba) Uneo
Genin of Hoshi
Genin of Hoshi

Fame : 6
Home Village :
  • Star

Element(s) : Wind
Ryo : 4350

PostSubject: Re: Basic extendable weapon combat art:    Tue Jan 23, 2018 2:16 pm



basic stats:

why you will not have nice things:

battle theme:
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Kozachi Uchiha
Genin of Konoha
Genin of Konoha

Fame : 44
Home Village :
  • Leaf
  • Mist

Element(s) : Fire
Clan : Uchiha
Bloodline : Sharingan
Ryo : 0

PostSubject: Re: Basic extendable weapon combat art:    Sun May 27, 2018 3:09 pm

To be honest, I don't like that this, at B-rank, can buff the overall speed of the swing by 60 at minimum due to the way you've worded the jutsu. You're giving two +30 buffs to speed, which is a no in my book.


"You've been cruel, so don't blame me for being merciless."
[22:33:48] Kazuhiro Hayate : Ask Kozai
[12:21:08] Shadowfax <3 : Dont listen to kozai
[21:08:32] Akane Tokiyama : Kozai makes lit ass jutsu
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Tatsuma (xuba) Uneo
Genin of Hoshi
Genin of Hoshi

Fame : 6
Home Village :
  • Star

Element(s) : Wind
Ryo : 4350

PostSubject: Re: Basic extendable weapon combat art:    Sun May 27, 2018 4:54 pm

Yep and reduced


basic stats:

why you will not have nice things:

battle theme:
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