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 V6 Armor Rules and Template

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AuthorMessage
UchihaLegend
Hokage
Hokage
avatar

Fame : 204
Home Village :
  • Leaf

Element(s) : Fire, Water, Earth, Wood,
Clan : Uchiha
Bloodline : Sharingan - EMS State/Rinnegan.
Ryo : 33200
100%


PostSubject: V6 Armor Rules and Template   Sat Mar 01, 2014 11:10 am

Armor

Armor ranges from the classic flack jacket, to outright suits of armor, sometimes with special abilities. Armor includes special gloves, pants, shoes, shirts, all of it.

• Once you register an armor, please post it in the topics needing replies section, in the corresponding area. This allows our staff to get to every armor in an orderly fashion.

• Armor can only have at maximum, three abilities. Should you have a weaponry specialty you may use all three, but if you do not then you will only be able to use the first listed power.

• Armor is capped at 100 health if you do not have a weaponry spec, and 150 if you do.  If you find an armor that is registered with 150 health and you do not have a weaponry spec, then it will be treated as if it only has 100 health.

• If you cannot use a custom armor, please do not register it. Doing such takes the opportunity from another player when you cannot even use what you make.

• When picking stats for your armor, please use flat numbers, we will not allow multipliers or percentages. Should the armor amplify your stats, it cannot give you anymore than 25 passive stats, with no actives, and counts as a power.

• Should you have a skin suit, similar to a zetsu, you cannot give it a health stat, only powers.

• Base Prices are 50 ryo per stat on armor, 2,000 ryo per power. Abilities granting passive substats cost 400 per point.

• All purchases are done on the application unless the item is hosted in the ninja shop, you may not make custom armor to sell for profit, the money vanishes after it is spent.

• If you want to craft, receive your armor as heirloom, do a quest for it or similar you can do this in words instead of paying with ryo. The amount would be half the armor's ryo value and this would take place of jutsu, skill and similar training. Words used this way cannot be used for stats. You can do part of your armor's value in words and part with ryo (i.e. a mail costing 6,000 ryo normally could cost 3,000 ryo and 1,500 words to acquire.)


Name: The name of the armor.
Appearance: What it looks like.
Backstory: The backstory behind creation, only required on unique character armor.

Health: The health stat of the armor.
Special Abilities: The armors special abilities.

Price: How much the armor costs.
Character Specific: If it is character specific, if so put the characters name.
Bonus Requirements: Additional requirements to use/have the armor, such as stats, ranks, etc.


Code:

[b][color=red]Name: [/color][/b]
[b][color=red]Appearance: [/color][/b]
[b][color=red]Backstory: [/color][/b]

[b][color=yellow]Health: [/color][/b]
[b][color=yellow]Special Abilities: [/color][/b]

[b][color=green]Price: [/color][/b]
[b][color=green]Character Specific: [/color][/b]
[b][color=green]Bonus Requirements: [/color][/b]


Now I'm invincible~


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